![]() ![]() It seems, then, that Intergrade has enabled the team to bridge the gap between parts technically as well as narratively. Of interest to fans hungry for news of Part II, Co-Director Naoki Hamaguchi said that his biggest goal with the update to the latest consoles “was to get a first-hand feel of the performance of the next-gen hardware leading up to the next installment of Final Fantasy VII Remake”.Īccording to Hamaguchi, he was “able to learn several things, like how much load is feasible using 3K and 4K rendering resolutions, or what the threshold is for loading high-quality assets while allowing players to play without stress, since the I/O bottleneck is now gone due to the implementation of the high-speed SSD.” The process has, he added, led to “very meaningful experiences for our developers working on our next title”, which is presumably Final Fantasy VII Remake Part 2. The interview touches on the game’s faster loading times and its improved visuals as well as what the team learned. In an August 2021 interview on the Unreal Engine blog, the Final Fantasy 7 Intergrade development team has delved into the ways they utilized current-gen hardware to make the game look better.
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